Description
Two Rooms and a Boom
Recommended for Ages 8 & up
6-30 Players
20 minutes playtime
In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.
Designer(s):
Alan Gerding
Sean McCoy
Artist(s):
Sean McCoy
Board Game Geek Category(s):
Bluffing
Card Game
Deduction
Negotiation
Party Game
Print & Play
Real-time
Spies / Secret Agents
Board Game Geek Mechanic(s):
Acting
Elapsed Real Time Ending
Hidden Roles
Real-Time
Team-Based Game
Variable Player Powers
Voting
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