Recommended for Ages 11 & up
15-30 minute playtime
Codenames Duet keeps the basic elements of Codenames ” give one-word clues to try to get someone to identify your agents among those on the table ” but now youre working together as a team to find all of your agents. Why you dont already know who your agents are is a question that Congressional investigators will get on your back about later!
To set up play, lay out 25 word cards in a 5a5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5a5 grid on the card, with nine of the squares colored green representing your agents and three squares colored black representing assassins. Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.
Collectively, you need to reveal all fifteen agents ” without revealing an assassin ” before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number.
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