Sale price$19.99
In stock (3 units), ready to be shipped



Recommended for Ages 14 & up
2-8 Players
15 minutes playtime

The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames. In Codenames, teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin! In Codenames, two teams face a square grid of 25 word cards. Each team has a captain, and both captains can see via a hidden picture which cards belong to their team, which cards are neutral, and which single card is the assassin.

On a turn, the captain gives their teammates a clue such as Car 4. Those teammates then select cards up to the number given which they think the captain might have in mind for the clue perhaps Wheel, Electric, Vacation and Price. Choosing a word not belonging to your team ends the turn, and choosing the assassin word makes you lose immediately. Assuming neither team falls to the assassin, the winner is the first team to uncover all of their own words.

Read More on Board Game Geek

Vlaada Chvatil

Staephane Gantiez
Toma Kučerovska½
Filip Murmak

Board Game Geek Category(s):
Card Game
Party Game
Spies/Secret Agents
Word Game

Board Game Geek Mechanic(s):
Communication Limits
Push Your Luck
Team-Based Game

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