Description
Codenames
Recommended for Ages 10 & up
2-8 Players
15 minutes playtime
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.
Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
Designer(s):
Vlaada Chvátil
Artist(s):
Vlaada Chvátil
Stéphane Gantiez
Dávid Jablonovský
Tomáš Kučerovský
Filip Murmak
František Sedláček
Board Game Geek Category(s):
Card Game
Deduction
Party Game
Spies / Secret Agents
Word Game
Board Game Geek Mechanic(s):
Communication Limits
Deduction
Memory
Race
Team-Based Game
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