Sale price$39.99
In stock (5 units), ready to be shipped



Recommended for Ages 8 & up
2-4 Players
45 minutes playtime

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases activity. A second, separate deck of cards controls the normal spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five”but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters”the Contingency Planner and the Quarantine Specialist”not available in earlier editions of the game.

Misprinted Boards In some copies of the 2013 edition, the board contains a misprint where the link between Lagos and Sao Paolo is missing. Z-Man Games will replace the misprinted board with a correct copy. More information: 1


2011: Ludoteca Ideale Italy
2010: Australian Games Association Game of the Year Winner
2009: BoardGameGeek Golden Geek Family Game Winner
2009: Gouden Ludo, Winner
2009: Nederlandse Spellen Prijs, Nominated
2009: Boardgames Australia Awards Winner, Best International Game
2009: Origins Awards, Board Game of the Year, Winner
2009: Spiel des Jahres Nominated
2009: Golden Ace Nominated
2008: JoTa, Best Cooperative Game, Winner
2008: Games 100 Best Family Game
2008: Meeples Choice Award, Game of the Year, Winner
2008: Recommendation
2008: International Gamers Award Multi-Player Nominee
2008: Tric Trac dor France, Game of the Year, Tric Trac dargent 2nd place
2008: BoardGameGeek Golden Geek Family Game Finalist


1 8-Page Colour Rulebook
1 Folding single-side Gameboard
5 Role Cards
5 wooden Pawns one colour for each role
6 wooden Research Stations
96 wooden Disease Cubes 24 for each colour disease - black, blue, red, yellow
6 Markers
1 Infection Rate Marker
1 Outbreaks Marker
4 Cure Markers with Vial and Sunset sides one for each colour disease

59 Player Cards
48 City Cards
6 Epidemic Cards
5 Special Event Cards

48 Infection Cards
4 Reference Cards


“ Pandemic fan
“ Public Health Professional
“ Matt Leacock Fan

Online Play

BrettspielWelt real-time
BGG user created version website - more info

Vassal real-time, pbem

Offline Play

BGG-user created version JAVA application
Yet Another Computer Version of Pandemic Windows

Some Frequently Asked Questions FAQ

Q: I have 2 of the same card but am missing another card!
A: Allegedly during collation of the decks, some of the cards were duplicated or missed. You should have 1 for each city in the Infector deck 48 total and 1 for each city in the Player deck 48 total. There should also be 6 identical Epidemic cards, 5 distinct Role Cards, 5 distinct Special Event cards, and the 4 Reference cards for a total of 116 cards. If you are missing any cards, contact Z-Man games and they will replace them.

Q: Why is the start city Atlanta?
A: Atlanta is the home of the Centers for Disease Control and Prevention CDC.

Q: Can you pass cards when it is not your turn?
A: The active player may spend one action point to give -or- take a city card. Standard passing rules still apply.

Q: Can Special Event Cards really be played at any time?
A: Quoted from game designer Matt Leacock You can play the cards at any time, however, you cant play them between an event and the representation of the event on the board. Some scenarios may help explain this:

Scenario 1:
Player #1 has a Special Event card for Resilient Population. During the draw, an Epidemic card is drawn. Since an Epidemic card was drawn, player #1 decides to play their Special Event card to remove a city from the infection discard pile before they are reshuffled. This is legal because the card was played before the cards were reshuffled.

Scenario 2:
A player may use the Forecast card to rearrange the cards on the top of the infection deck before theyre drawn - but once a card is drawn, the player cant rearrange the cards.

Scenario 3:
The Red disease has been cured. A player draws the Taipei card which results in the 8th Outbreak. Since no time elapses between the drawing of the Taipei card resulting in the infection and the placing of the cubes representing the infection, the players lose the game. Its not OK to Airlift the medic over to Taipei to cure because the cubes have already been added and the game has already been lost.

Q: Can this game be played with 1 or 5 players? The rules imply I might use all 5 role cards.
A: The game was designed for 2 to 4 players. The comment in the rulebook was a carry over from when the game only had 4 Roles. It was not caught before the rulebook was published. However, you may attempt to play with 1 or 5 players and report your findings in the threads.

Q: Our first game was easy! Are we doing something wrong?
A: Probably. But the game is easier with fewer players and/or fewer Epidemics in the deck. You may also visit this thread to see if you missed something: Common mistakes.

Read More on Board Game Geek

Matt Leacock

Josh Cappel
Christian Hanisch
Raegis Moulun
Chris Quilliams
Tom Thiel

Board Game Geek Category(s):

Board Game Geek Mechanic(s):
Action Points
Cooperative Game
Hand Management
Point to Point Movement
Set Collection
Variable Player Powers

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