Dragonbond: Lords of Vaala


Price:
Sale price$59.99
Stock:
In stock (1 unit)

Description

Dragonbond: Lords of Vaala


Recommended for Ages 14 & up
1-4 Players
90 minutes playtime

A game of power based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power. The player who collects 10 Power tokens, wins. In a world without gods, only you may claim your destiny.

During the game, a general and a dragon entering to the same region peacefully, have a chance of becoming Dragonbonded to unlock a unique ability that interacts with each other, and playing as a team for the rest of the game.

In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Through these actions, players move to different regions, attack, collect power or cast spells by spending the Power collected.

Combat has a wargame feel into it due to the dice-based resolution with critical hits, counterattacks and retreats. If Power is scarce on the board, you can steal a Power token from another player entering into combat and dealing more hits than they can take.

Dragons and generals play entirely different in strategy and actions. Generals raise armies and customize them in different regions around the board to control them and harvest Power. Dragons can gain Power by devouring units, they also have a health track and must rest and recover if they get wounded too much. All characters in the game have a unique Vaala deck of spells.

-description from developer

Read More on Board Game Geek

Designer(s):
Jack Caesar
Alessio Cavatore

Artist(s):
Irene Aretia
Tom Babbey
Aldo Domínguez (Eyari)
Steve Prescott
Todd Ulrich
Tyler Walpole
Adam Wesierski

Board Game Geek Category(s):
Dice
Fantasy
Miniatures

Board Game Geek Mechanic(s):
Action / Event
Action Queue
Area Majority / Influence
Command Cards
Critical Hits and Failures
Dice Rolling
Hand Management
Programmed Movement
Semi-Cooperative Game
Variable Player Powers
Victory Points as a Resource

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