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Recommended for Ages 15 & up
1-4 Players
30-120 minute playtime

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum.

Read More on Board Game Geek

David Turczi
Richard Amann
Viktor Peter

Vill Farkas
Laszla Fejes
Laslo Forgach
Marton Gyula Kiss
Paeter Meszlaenyi

Board Game Geek Category(s):
Science Fiction

Board Game Geek Mechanic(s):
Dice Rolling
Solo / Solitaire Game
Tug of War
Turn Order: Claim Action
Variable Player Powers
Worker Placement
Worker Placement
Different Worker Types

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